Files
wwdpublic/Content.Client/Chemistry/UI/ReagentCardControl.xaml.cs
Brandon Li 9e5d0d44e1 Reagent dispenser UI (Again) (#27958)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`

* delete unused classes

* disable reagent button when container is empty

* Make things a bit bigger

* remove obsolete text color override

(cherry picked from commit bfed85aff288630300b40133c025f73de71924b8)
2025-07-20 14:05:21 +10:00

33 lines
1.2 KiB
C#

using Content.Shared.Chemistry;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Chemistry.UI;
[GenerateTypedNameReferences]
public sealed partial class ReagentCardControl : Control
{
public string StorageSlotId { get; }
public Action<string>? OnPressed;
public Action<string>? OnEjectButtonPressed;
public ReagentCardControl(ReagentInventoryItem item)
{
RobustXamlLoader.Load(this);
StorageSlotId = item.StorageSlotId;
ColorPanel.PanelOverride = new StyleBoxFlat { BackgroundColor = item.ReagentColor };
ReagentNameLabel.Text = item.ReagentLabel;
FillLabel.Text = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", item.Quantity));;
EjectButtonIcon.Text = Loc.GetString("reagent-dispenser-window-eject-container-button");
if (item.Quantity == 0.0)
MainButton.Disabled = true;
MainButton.OnPressed += args => OnPressed?.Invoke(StorageSlotId);
EjectButton.OnPressed += args => OnEjectButtonPressed?.Invoke(StorageSlotId);
}
}