Files
wwdpublic/Content.Client/Arcade/UI/SpaceVillainArcadeBoundUserInterface.cs
sleepyyapril f011cb62aa Fix Arcade Machines (#30376) (#1731)
🆑
- fix: Fixed the most pressing issue: arcade games not working.

Co-authored-by: themias <89101928+themias@users.noreply.github.com>
(cherry picked from commit bd5259a088fa059faaacd846526c36bc9c09f4a1)
2025-02-15 00:03:29 +03:00

37 lines
1.0 KiB
C#

using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
namespace Content.Client.Arcade.UI;
public sealed class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
{
[ViewVariables] private SpaceVillainArcadeMenu? _menu;
public SpaceVillainArcadeBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
SendAction(PlayerAction.RequestData);
}
public void SendAction(PlayerAction action)
{
SendMessage(new SpaceVillainArcadePlayerActionMessage(action));
}
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<SpaceVillainArcadeMenu>();
_menu.OnPlayerAction += SendAction;
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
if (message is SpaceVillainArcadeDataUpdateMessage msg)
_menu?.UpdateInfo(msg);
}
}