using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._Arcadis.Computer;
///
/// Main component for the ComputerDisk system
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
//[Access(typeof(ComputerDiskSystem))]
public sealed partial class ComputerDiskComponent : Component
{
///
/// The prototype of the computer that will be used
///
[DataField, AutoNetworkedField]
public EntProtoId ProgramPrototype;
[AutoNetworkedField]
public EntityUid? ProgramPrototypeEntity;
[DataField, AutoNetworkedField]
public bool PersistState;
}