using Robust.Shared.Audio; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Arcadis.Computer; /// /// Main component for the ComputerDisk system /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] //[Access(typeof(ComputerDiskSystem))] public sealed partial class ComputerDiskComponent : Component { /// /// The prototype of the computer that will be used /// [DataField, AutoNetworkedField] public EntProtoId ProgramPrototype; [AutoNetworkedField] public EntityUid? ProgramPrototypeEntity; [DataField, AutoNetworkedField] public bool PersistState; }