using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Server.Storage.Components;
///
/// Applies an ongoing pickup area around the attached entity.
///
[NetworkedComponent]
[RegisterComponent, AutoGenerateComponentPause, AutoGenerateComponentState]
public sealed partial class MagnetPickupComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("nextScan")]
[AutoPausedField]
public TimeSpan NextScan = TimeSpan.Zero;
///
/// If true, ignores SlotFlags and can magnet pickup on hands/ground.
///
[ViewVariables(VVAccess.ReadWrite), DataField]
[AutoNetworkedField]
public bool ForcePickup = true;
[ViewVariables(VVAccess.ReadWrite), DataField("range")]
public float Range = 1f;
}