using Content.Shared.Preferences; using Robust.Shared.Player; namespace Content.Shared.Humanoid; public sealed partial class LoadProfileExtensionsEvent : EntityEventArgs { public EntityUid Mob { get; } public ICommonSession Player { get; } public string? JobId { get; } public HumanoidCharacterProfile Profile { get; } public bool GenerateLoadouts { get; } public LoadProfileExtensionsEvent(EntityUid mob, ICommonSession player, string? jobId, HumanoidCharacterProfile profile, bool generateLoadouts) { Mob = mob; Player = player; JobId = jobId; Profile = profile; GenerateLoadouts = generateLoadouts; } }