using Content.Shared.Examine; using Content.Shared.Inventory; namespace Content.Server._White.Examine { public sealed class ExaminableCharacterSystem : EntitySystem { [Dependency] private readonly InventorySystem _inventorySystem = default!; [Dependency] private readonly EntityManager _entityManager = default!; public override void Initialize() { SubscribeLocalEvent(HandleExamine); } private void HandleExamine(EntityUid uid, ExaminableCharacterComponent comp, ExaminedEvent args) { var selfaware = args.Examiner == args.Examined; var canseeloc = selfaware ? "examine-can-see-selfaware" : "examine-can-see"; var cansee = Loc.GetString(canseeloc, ("ent", uid)); var slotLabels = new Dictionary { { "head", "head-" }, { "eyes", "eyes-" }, { "mask", "mask-" }, { "neck", "neck-" }, { "ears", "ears-" }, { "jumpsuit", "jumpsuit-" }, { "outerClothing", "outer-" }, { "back", "back-" }, { "gloves", "gloves-" }, { "belt", "belt-" }, { "id", "id-" }, { "shoes", "shoes-" }, { "suitstorage", "suitstorage-" } }; var priority = 13; foreach (var slotEntry in slotLabels) { var slotName = slotEntry.Key; var slotLabel = slotEntry.Value; slotLabel += "examine"; if (selfaware) slotLabel += "-selfaware"; if (!_inventorySystem.TryGetSlotEntity(uid, slotName, out var slotEntity) || HasComp(slotEntity.Value)) continue; if (_entityManager.TryGetComponent(slotEntity, out var metaData)) { var item = Loc.GetString(slotLabel, ("item", metaData.EntityName), ("ent", uid)); args.PushMarkup($"[font size=10]{item}[/font]", priority); priority--; } } if (priority < 13) // If nothing is worn dont show { args.PushMarkup($"[font size=10]{cansee}[/font]", 14); } else { var canseenothingloc = selfaware ? "examine-can-see-nothing-selfaware" : "examine-can-see-nothing"; var canseenothing = Loc.GetString(canseenothingloc, ("ent", uid)); args.PushMarkup($"[font size=10]{canseenothing}[/font]", 14); } } } }