using Content.Shared.Examine;
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Eye.Blinding.Systems;
using Content.Shared.IdentityManagement;
using Content.Shared.Traits.Assorted.Components;
using Robust.Shared.Network;
namespace Content.Shared.Traits.Assorted.Systems;
///
/// This handles permanent blindness, both the examine and the actual effect.
///
public sealed class PermanentBlindnessSystem : EntitySystem
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly BlindableSystem _blinding = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnMapInit);
SubscribeLocalEvent(OnShutdown);
SubscribeLocalEvent(OnExamined);
SubscribeLocalEvent(OnEyeDamageChanged); // WD ADD
}
private void OnExamined(Entity blindness, ref ExaminedEvent args)
{
if (args.IsInDetailsRange && !_net.IsClient && blindness.Comp.Blindness == 0)
{
args.PushMarkup(Loc.GetString("trait-examined-Blindness", ("target", Identity.Entity(blindness, EntityManager))));
}
}
private void OnShutdown(Entity blindness, ref ComponentShutdown args)
{
_blinding.UpdateIsBlind(blindness.Owner);
}
private void OnMapInit(Entity blindness, ref MapInitEvent args)
{
if (!_entityManager.TryGetComponent(blindness, out var blindable))
return;
if (blindness.Comp.Blindness != 0)
_blinding.SetMinDamage(new Entity(blindness.Owner, blindable), blindness.Comp.Blindness);
else
{
var maxMagnitudeInt = (int) BlurryVisionComponent.MaxMagnitude;
_blinding.SetMinDamage(new Entity(blindness.Owner, blindable), maxMagnitudeInt + 2);
}
_blinding.SetIncurable(new Entity(blindness.Owner, blindable), blindness.Comp.Incurable);
}
// WD EDIT START
///
/// Handles eye healing attempts to ensure blindness from the trait cannot be cured
///
private void OnEyeDamageChanged(Entity blindness, ref EyeDamageChangedEvent args)
{
if (!_entityManager.TryGetComponent(blindness, out var blindable))
return;
if (blindness.Comp.Blindness != 0)
{
// Set minimum eye damage to the trait value
_blinding.SetMinDamage(new Entity(blindness.Owner, blindable), blindness.Comp.Blindness);
}
else
{
// Set maximum possible eye damage
var maxMagnitudeInt = (int) BlurryVisionComponent.MaxMagnitude;
_blinding.SetMinDamage(new Entity(blindness.Owner, blindable), maxMagnitudeInt);
}
// Update blindness state after parameter changes
_blinding.UpdateIsBlind(blindness.Owner);
}
// WD EDIT END
}