using Robust.Shared.GameStates; namespace Content.Shared.Traits.Assorted.Components; /// /// A component that intensifies moodlets by a random amount. /// [RegisterComponent, NetworkedComponent] public sealed partial class ManicComponent : Component { /// /// The lower bound for multiplying moodlet effects. This also deadens negative moods. /// [DataField] public float LowerMultiplier = 0.7f; /// /// The amount to multiply moodlets by. This will also intensify negative moods too. /// [DataField] public float UpperMultiplier = 1.3f; }