using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted.Components;
///
/// A component that intensifies moodlets by a random amount.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ManicComponent : Component
{
///
/// The lower bound for multiplying moodlet effects. This also deadens negative moods.
///
[DataField]
public float LowerMultiplier = 0.7f;
///
/// The amount to multiply moodlets by. This will also intensify negative moods too.
///
[DataField]
public float UpperMultiplier = 1.3f;
}