using Robust.Shared.GameStates; namespace Content.Shared.Traits.Assorted.Components; /// /// This is used for any trait that modifies CritThreshold /// [RegisterComponent, NetworkedComponent] public sealed partial class CritModifierComponent : Component { /// /// The amount that an entity's critical threshold will be incremented by. /// [DataField] public int CritThresholdModifier { get; private set; } = 0; }