using Content.Server._White.Hearing; using Content.Server.Administration.Logs; using Content.Server.Chat.Systems; using Content.Server.Language; using Content.Server.Power.Components; using Content.Server.Radio.Components; using Content.Shared.Chat; using Content.Shared.Database; using Content.Shared.Language; using Content.Shared.Language.Systems; using Content.Shared.Radio; using Content.Shared.Radio.Components; using Content.Shared.Speech; using Microsoft.CodeAnalysis.Host; using Content.Shared.Ghost; // Nuclear-14 using Robust.Shared.Map; using Robust.Shared.Network; using Robust.Shared.Player; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Replays; using Robust.Shared.Utility; namespace Content.Server.Radio.EntitySystems; /// /// This system handles intrinsic radios and the general process of converting radio messages into chat messages. /// public sealed class RadioSystem : EntitySystem { [Dependency] private readonly INetManager _netMan = default!; [Dependency] private readonly IReplayRecordingManager _replay = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly ChatSystem _chat = default!; [Dependency] private readonly HearingSystem _hearing = default!; [Dependency] private readonly LanguageSystem _language = default!; // set used to prevent radio feedback loops. private readonly HashSet _messages = new(); private EntityQuery _exemptQuery; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnIntrinsicReceive); SubscribeLocalEvent(OnIntrinsicSpeak); _exemptQuery = GetEntityQuery(); } private void OnIntrinsicSpeak(EntityUid uid, IntrinsicRadioTransmitterComponent component, EntitySpokeEvent args) { if (args.Channel != null && component.Channels.Contains(args.Channel.ID)) { SendRadioMessage(uid, args.Message, args.Channel, uid, args.Language); args.Channel = null; // prevent duplicate messages from other listeners. } } //Nuclear-14 /// /// Gets the message frequency, if there is no such frequency, returns the standard channel frequency. /// public int GetFrequency(EntityUid source, RadioChannelPrototype channel) { if (TryComp(source, out var radioMicrophone)) return radioMicrophone.Frequency; return channel.Frequency; } private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args) { if (TryComp(uid, out ActorComponent? actor)) { // WWDP Deafening if (_hearing.IsBlockedByDeafness(actor.PlayerSession, ChatChannel.Radio, args.Language)) return; // WWDP end // Einstein-Engines - languages mechanic var listener = component.Owner; var msg = args.OriginalChatMsg; if (listener != null && !_language.CanUnderstand(listener, args.Language.ID)) msg = args.LanguageObfuscatedChatMsg; _netMan.ServerSendMessage(new MsgChatMessage { Message = msg}, actor.PlayerSession.Channel); } } /// /// Send radio message to all active radio listeners /// public void SendRadioMessage( EntityUid messageSource, string message, ProtoId channel, EntityUid radioSource, int? frequency = null, LanguagePrototype? language = null, bool escapeMarkup = false // WD edit ) => SendRadioMessage(messageSource, message, _prototype.Index(channel), radioSource, escapeMarkup: escapeMarkup, frequency: frequency, language: language); /// /// Send radio message to all active radio listeners /// public void SendRadioMessage( EntityUid messageSource, string message, RadioChannelPrototype channel, EntityUid radioSource, LanguagePrototype? language = null, int? frequency = null, bool escapeMarkup = false) // WD edit { if (language == null) language = _language.GetLanguage(messageSource); if (!language.SpeechOverride.AllowRadio) return; // TODO if radios ever garble / modify messages, feedback-prevention needs to be handled better than this. if (!_messages.Add(message)) return; var evt = new TransformSpeakerNameEvent(messageSource, Name(messageSource)); RaiseLocalEvent(messageSource, evt); var name = evt.VoiceName; name = FormattedMessage.EscapeText(name); // most radios are relayed to chat, so lets parse the chat message beforehand var content = escapeMarkup ? FormattedMessage.EscapeText(message) : message; var wrappedMessage = WrapRadioMessage(messageSource, channel, name, content, language, frequency); var msg = new ChatMessage(ChatChannel.Radio, content, wrappedMessage, NetEntity.Invalid, null); // ... you guess it var obfuscated = _language.ObfuscateSpeech(content, language); var obfuscatedWrapped = WrapRadioMessage(messageSource, channel, name, obfuscated, language, frequency); var notUdsMsg = new ChatMessage(ChatChannel.Radio, obfuscated, obfuscatedWrapped, NetEntity.Invalid, null); var ev = new RadioReceiveEvent(messageSource, channel, msg, notUdsMsg, language, radioSource); var sendAttemptEv = new RadioSendAttemptEvent(channel, radioSource); RaiseLocalEvent(ref sendAttemptEv); RaiseLocalEvent(radioSource, ref sendAttemptEv); var canSend = !sendAttemptEv.Cancelled; var sourceMapId = Transform(radioSource).MapID; var hasActiveServer = HasActiveServer(sourceMapId, channel.ID); var hasMicro = HasComp(radioSource); var speakerQuery = GetEntityQuery(); var radioQuery = EntityQueryEnumerator(); if (frequency == null) // Nuclear-14 frequency = GetFrequency(messageSource, channel); // Nuclear-14 while (canSend && radioQuery.MoveNext(out var receiver, out var radio, out var transform)) { if (!radio.ReceiveAllChannels) { if (!radio.Channels.Contains(channel.ID) || (TryComp(receiver, out var intercom) && !intercom.SupportedChannels.Contains(channel.ID))) continue; } if (!HasComp(receiver) && GetFrequency(receiver, channel) != frequency) continue; if (!channel.LongRange && transform.MapID != sourceMapId && !radio.GlobalReceive) continue; // don't need telecom server for long range channels or handheld radios and intercoms var needServer = !channel.LongRange && (!hasMicro || !speakerQuery.HasComponent(receiver)); if (needServer && !hasActiveServer) continue; // check if message can be sent to specific receiver var attemptEv = new RadioReceiveAttemptEvent(channel, radioSource, receiver); RaiseLocalEvent(ref attemptEv); RaiseLocalEvent(receiver, ref attemptEv); if (attemptEv.Cancelled) continue; // send the message RaiseLocalEvent(receiver, ref ev); } if (name != Name(messageSource)) _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} as {name} on {channel.LocalizedName}: {message}"); else _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} on {channel.LocalizedName}: {message}"); _replay.RecordServerMessage(msg); _messages.Remove(message); } private string WrapRadioMessage( EntityUid source, RadioChannelPrototype channel, string name, string message, LanguagePrototype language, int? frequency = null) { // TODO: code duplication with ChatSystem.WrapMessage var speech = _chat.GetSpeechVerb(source, message); var languageColor = channel.Color; if (language.SpeechOverride.Color is { } colorOverride) languageColor = Color.InterpolateBetween(languageColor, colorOverride, colorOverride.A); var languageDisplay = language.IsVisibleLanguage ? Loc.GetString("chat-manager-language-prefix", ("language", language.ChatName)) : ""; var messageColor = language.IsVisibleLanguage ? languageColor : channel.Color; string channelText; if (channel.ShowFrequency && frequency.HasValue) channelText = $"\\[{frequency}\\]"; else channelText = $"\\[{channel.LocalizedName}\\]"; return Loc.GetString(speech.Bold ? "chat-radio-message-wrap-bold" : "chat-radio-message-wrap", ("color", channel.Color), ("languageColor", languageColor), ("messageColor", messageColor), ("fontType", language.SpeechOverride.FontId ?? speech.FontId), ("fontSize", language.SpeechOverride.FontSize ?? speech.FontSize), ("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))), ("channel", channelText), ("name", name), ("message", message), ("language", languageDisplay)); } /// private bool HasActiveServer(MapId mapId, string channelId) { var servers = EntityQuery(); foreach (var (_, keys, power, transform) in servers) { if (transform.MapID == mapId && power.Powered && keys.Channels.Contains(channelId)) { return true; } } return false; } }