namespace Content.Server.Chemistry.Components; /// /// Used for embeddable entities that should try to inject a /// contained solution into a target when they become embedded in it. /// [RegisterComponent] public sealed partial class SolutionInjectOnEmbedComponent : BaseSolutionInjectOnEventComponent { /// /// Used to override the PierceArmor setting when fired from a SyringeGun. /// [ViewVariables(VVAccess.ReadWrite)] public bool? PierceArmorOverride; }