namespace Content.Server.Chemistry.Components;
///
/// Used for embeddable entities that should try to inject a
/// contained solution into a target when they become embedded in it.
///
[RegisterComponent]
public sealed partial class SolutionInjectOnEmbedComponent : BaseSolutionInjectOnEventComponent
{
///
/// Used to override the PierceArmor setting when fired from a SyringeGun.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool? PierceArmorOverride;
}