using Content.Server.Abilities.Psionics; //Nyano - Summary: the psniocs bin where dispel is located. using Content.Shared.Anomaly; using Content.Shared.Anomaly.Components; using Robust.Shared.Random; namespace Content.Server.Anomaly; public sealed partial class AnomalySystem { [Dependency] private readonly SharedAnomalySystem _sharedAnomaly = default!; [Dependency] private readonly DispelPowerSystem _dispel = default!; private void InitializePsionics() { SubscribeLocalEvent(OnDispelled); } //Nyano - Summary: gives dispellable behavior to Anomalies. private void OnDispelled(EntityUid uid, AnomalyComponent component, DispelledEvent args) { _dispel.DealDispelDamage(uid); _sharedAnomaly.ChangeAnomalyHealth(uid, 0 - _random.NextFloat(0.4f, 0.8f), component); args.Handled = true; } }