using Robust.Shared.GameStates; namespace Content.Shared.Traits.Assorted.Components; /// /// This is used for any trait that modifies footstep volumes. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class FootstepVolumeModifierComponent : Component { /// /// What to add to the volume of sprinting, in terms of decibels. /// [DataField, AutoNetworkedField] public float SprintVolumeModifier; /// /// What to add to the volume of walking, in terms of decibels. /// [DataField, AutoNetworkedField] public float WalkVolumeModifier; }