using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted.Components;
///
/// This is used for any trait that modifies footstep volumes.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FootstepVolumeModifierComponent : Component
{
///
/// What to add to the volume of sprinting, in terms of decibels.
///
[DataField, AutoNetworkedField]
public float SprintVolumeModifier;
///
/// What to add to the volume of walking, in terms of decibels.
///
[DataField, AutoNetworkedField]
public float WalkVolumeModifier;
}