using Robust.Shared.GameStates; namespace Content.Shared.Traits.Assorted.Components; /// /// This is used for any trait that modifies DeadThreshold /// [RegisterComponent, NetworkedComponent] public sealed partial class DeadModifierComponent : Component { /// /// The amount that an entity's DeadThreshold will be incremented by. /// [DataField] public int DeadThresholdModifier { get; private set; } = 0; }