using Content.Server.Body.Components; using Content.Server.Ghost.Components; using Content.Shared.Body.Components; using Content.Shared.Body.Systems; using Content.Shared.Body.Events; using Content.Shared.Body.Organ; using Content.Server.DelayedDeath; using Content.Shared.Mind; using Content.Shared.Mind.Components; using Content.Shared.Pointing; namespace Content.Server.Body.Systems { public sealed class BrainSystem : EntitySystem { [Dependency] private readonly SharedMindSystem _mindSystem = default!; [Dependency] private readonly SharedBodySystem _bodySystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(HandleAddition); SubscribeLocalEvent(HandleRemoval); SubscribeLocalEvent(OnPointAttempt); } private void HandleRemoval(EntityUid uid, BrainComponent _, ref OrganRemovedFromBodyEvent args) { if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(args.OldBody)) return; // Prevents revival, should kill the user within a given timespan too. EnsureComp(args.OldBody); EnsureComp(args.OldBody); HandleMind(uid, args.OldBody); } private void HandleAddition(EntityUid uid, BrainComponent _, ref OrganAddedToBodyEvent args) { if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(args.Body)) return; RemComp(args.Body); if (_bodySystem.TryGetBodyOrganComponents(args.Body, out var _)) RemComp(args.Body); HandleMind(args.Body, uid); } private void HandleMind(EntityUid newEntity, EntityUid oldEntity) { if (TerminatingOrDeleted(newEntity) || TerminatingOrDeleted(oldEntity)) return; EnsureComp(newEntity); EnsureComp(oldEntity); var ghostOnMove = EnsureComp(newEntity); if (HasComp(newEntity)) ghostOnMove.MustBeDead = true; if (!_mindSystem.TryGetMind(oldEntity, out var mindId, out var mind)) return; _mindSystem.TransferTo(mindId, newEntity, mind: mind); } private void OnPointAttempt(Entity ent, ref PointAttemptEvent args) { args.Cancel(); } } }