using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._White.RemoteControl.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class RemoteControllableComponent : Component { [DataField] public EntProtoId EndRemoteControlAction = "ActionEndRemoteControl"; [DataField] public bool ManualControl; [ViewVariables, AutoNetworkedField] public EntityUid? User; [ViewVariables] public EntityUid EndRemoteControlActionUid; }