using Content.Server.Objectives.Components; using Content.Server.Shuttles.Systems; using Content.Shared.Cuffs.Components; using Content.Shared.Mind; using Content.Shared.Objectives.Components; namespace Content.Server.Objectives.Systems; /// /// Handles escaping on the shuttle while being another person detection. /// public sealed class ImpersonateConditionSystem : EntitySystem { [Dependency] private readonly TargetObjectiveSystem _target = default!; [Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!; [Dependency] private readonly SharedMindSystem _mind = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAfterAssign); SubscribeLocalEvent(OnGetProgress); } public override void Update(float frameTime) { base.Update(frameTime); var query = EntityQueryEnumerator(); while (query.MoveNext(out var _, out var comp)) { if (comp.Name == null || comp.MindId == null || !TryComp(comp.MindId, out var mind) || mind.OwnedEntity == null || !TryComp(mind.CurrentEntity, out var metaData)) continue; comp.Completed = metaData.EntityName == comp.Name; } } private void OnAfterAssign(EntityUid uid, ImpersonateConditionComponent comp, ref ObjectiveAfterAssignEvent args) { if (!_target.GetTarget(uid, out var target) || !TryComp(target, out var targetMind) || targetMind.CharacterName == null) return; comp.Name = targetMind.CharacterName; comp.MindId = args.MindId; } // copypasta from escape shittle objective. eh. private void OnGetProgress(EntityUid uid, ImpersonateConditionComponent comp, ref ObjectiveGetProgressEvent args) { args.Progress = GetProgress(args.Mind, comp); } public float GetProgress(MindComponent mind, ImpersonateConditionComponent comp) { // not escaping alive if you're deleted/dead if (mind.OwnedEntity == null || _mind.IsCharacterDeadIc(mind)) return 0f; // You're not escaping if you're restrained! if (TryComp(mind.OwnedEntity, out var cuffed) && cuffed.CuffedHandCount > 0) return 0f; return (_emergencyShuttle.IsTargetEscaping(mind.OwnedEntity.Value) ? .5f : 0f) + (comp.Completed ? .5f : 0f); } }