using Content.Shared.Administration; using Content.Shared.Language; using Robust.Shared.Console; using Robust.Shared.Enums; namespace Content.Server.Language.Commands; [AnyCommand] public sealed class ListLanguagesCommand : IConsoleCommand { public string Command => "languagelist"; public string Description => Loc.GetString("command-list-langs-desc"); public string Help => Loc.GetString("command-list-langs-help", ("command", Command)); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } player) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } if (player.Status != SessionStatus.InGame) return; if (player.AttachedEntity is not {} playerEntity) { shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity")); return; } var languages = IoCManager.Resolve().GetEntitySystem(); var currentLang = languages.GetLanguage(playerEntity).ID; shell.WriteLine(Loc.GetString("command-language-spoken")); var spoken = languages.GetSpokenLanguages(playerEntity); for (int i = 0; i < spoken.Count; i++) { var lang = spoken[i]; shell.WriteLine(lang == currentLang ? Loc.GetString("command-language-current-entry", ("id", i + 1), ("language", lang), ("name", LanguageName(lang))) : Loc.GetString("command-language-entry", ("id", i + 1), ("language", lang), ("name", LanguageName(lang)))); } shell.WriteLine(Loc.GetString("command-language-understood")); var understood = languages.GetUnderstoodLanguages(playerEntity); for (int i = 0; i < understood.Count; i++) { var lang = understood[i]; shell.WriteLine(Loc.GetString("command-language-entry", ("id", i + 1), ("language", lang), ("name", LanguageName(lang)))); } } private string LanguageName(string id) { return Loc.GetString($"language-{id}-name"); } }