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Content.Shared.Actions; using Content.Shared.DoAfter; using Content.Shared.Interaction.Events; using Content.Shared.Magic.Components; using Content.Shared.Mind; using Robust.Shared.Network; namespace Content.Shared.Magic; public sealed class SpellbookSystem : EntitySystem { [Dependency] private readonly SharedMindSystem _mind = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] private readonly SharedActionsSystem _actions = default!; [Dependency] private readonly ActionContainerSystem _actionContainer = default!; [Dependency] private readonly INetManager _netManager = default!; public override void Initialize() { SubscribeLocalEvent(OnInit, before: [typeof(SharedMagicSystem)]); SubscribeLocalEvent(OnUse); SubscribeLocalEvent(OnDoAfter); } private void OnInit(Entity ent, ref MapInitEvent args) { foreach (var (id, charges) in ent.Comp.SpellActions) { var spell = _actionContainer.AddAction(ent, id); if (spell == null) continue; int? charge = charges; if (_actions.GetCharges(spell) != null) charge = _actions.GetCharges(spell); _actions.SetCharges(spell, charge < 0 ? null : charge); ent.Comp.Spells.Add(spell.Value); } } private void OnUse(Entity ent, ref UseInHandEvent args) { if (args.Handled) return; AttemptLearn(ent, args); args.Handled = true; } private void OnDoAfter(Entity ent, ref T args) where T : DoAfterEvent // Sometimes i despise this language { if (args.Handled || args.Cancelled) return; args.Handled = true; if (!ent.Comp.LearnPermanently) { _actions.GrantActions(args.Args.User, ent.Comp.Spells, ent); return; } if (_mind.TryGetMind(args.Args.User, out var mindId, out _)) { var mindActionContainerComp = EnsureComp(mindId); if (_netManager.IsServer) _actionContainer.TransferAllActionsWithNewAttached(ent, mindId, args.Args.User, newContainer: mindActionContainerComp); } else { foreach (var (id, charges) in ent.Comp.SpellActions) { EntityUid? actionId = null; if (_actions.AddAction(args.Args.User, ref actionId, id)) _actions.SetCharges(actionId, charges < 0 ? null : charges); } } ent.Comp.SpellActions.Clear(); } private void AttemptLearn(Entity ent, UseInHandEvent args) { var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, ent.Comp.LearnTime, new SpellbookDoAfterEvent(), ent, target: ent) { BreakOnMove = true, BreakOnDamage = true, NeedHand = true, //What, are you going to read with your eyes only?? MultiplyDelay = false, // Goobstation }; _doAfter.TryStartDoAfter(doAfterEventArgs); } }