using Content.Shared.Whitelist; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._White.RemoteControl.Components; [RegisterComponent, NetworkedComponent] public sealed partial class RemoteControlConsoleComponent : Component { [DataField] public List LinkedEntities = new(); [DataField] public EntityWhitelist? Whitelist; [DataField] public EntityWhitelist? Blacklist; [DataField] public int LastIndex; [DataField] public EntProtoId SwitchToNextAction = "RemoteControlConsoleSwitchToNextAction"; [ViewVariables] public EntityUid? SwitchToNextActionUid; [ViewVariables] public EntityUid? User; [ViewVariables] public EntityUid? Target; }