using Content.Shared.Movement.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Movement.Components; // // This is used to modify how much an entity is affected by speed modifier contacts. // [NetworkedComponent, RegisterComponent] [AutoGenerateComponentState] [Access(typeof(SpeedModifierContactsSystem))] public sealed partial class SpeedModifiedByContactModifierComponent : Component { // // Numbers greater than 1 amplify the walk speed modifier, and lower numbers lessen the effect. // [DataField, AutoNetworkedField] public float WalkModifierEffectiveness = 1.0f; // // Numbers greater than 1 amplify the sprint speed modifier, and lower numbers lessen the effect. // [DataField, AutoNetworkedField] public float SprintModifierEffectiveness = 1.0f; }