using Content.Shared.Speech;
using Robust.Shared.Prototypes;
using Content.Shared.Inventory;
namespace Content.Shared.Chat;
///
/// This event should be sent everytime an entity talks (Radio, local chat, etc...).
/// The event is sent to both the entity itself, and all clothing (For stuff like voice masks).
///
public class TransformSpeakerNameEvent : EntityEventArgs, IInventoryRelayEvent // WWDP add sealed
{
public SlotFlags TargetSlots { get; } = SlotFlags.WITHOUT_POCKET;
public EntityUid Sender;
public string VoiceName;
public ProtoId? SpeechVerb;
public TransformSpeakerNameEvent(EntityUid sender, string name)
{
Sender = sender;
VoiceName = name;
SpeechVerb = null;
}
}
///
/// WWDP add
///
[ByRefEvent]
public sealed class TransformRadioSpeakerNameEvent : TransformSpeakerNameEvent
{
public readonly Shared.Radio.RadioChannelPrototype Channel;
public TransformRadioSpeakerNameEvent(EntityUid sender, string name, Shared.Radio.RadioChannelPrototype channel) : base(sender, name)
{
Channel = channel;
}
}