using Content.Shared.Verbs; using Content.Shared.Damage; using Content.Shared.DoAfter; using Content.Shared.Damage.Prototypes; using Content.Shared.Interaction; using Content.Shared.Inventory; using Content.Shared.Administration.Logs; using Content.Shared.Vampiric; using Content.Shared.Cocoon; using Content.Server.Atmos.Components; using Content.Server.Body.Components; using Content.Server.Body.Systems; using Content.Shared.Chemistry.EntitySystems; using Content.Server.Popups; using Content.Server.DoAfter; using Content.Shared.HealthExaminable; using Content.Shared.Nutrition.Components; using Robust.Shared.Prototypes; using Robust.Shared.Audio.Systems; using Robust.Shared.Utility; namespace Content.Server.Vampiric { public sealed class BloodSuckerSystem : EntitySystem { [Dependency] private readonly BodySystem _bodySystem = default!; [Dependency] private readonly SharedSolutionContainerSystem _solutionSystem = default!; [Dependency] private readonly PopupSystem _popups = default!; [Dependency] private readonly DoAfterSystem _doAfter = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly StomachSystem _stomachSystem = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!; [Dependency] private readonly InventorySystem _inventorySystem = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(AddSuccVerb); SubscribeLocalEvent(OnHealthExamined); SubscribeLocalEvent(OnDamageChanged); SubscribeLocalEvent(OnDoAfter); } private void AddSuccVerb(EntityUid uid, BloodSuckerComponent component, GetVerbsEvent args) { var victim = args.Target; var ignoreClothes = false; if (TryComp(args.Target, out var cocoon)) { victim = cocoon.Victim ?? args.Target; ignoreClothes = cocoon.Victim != null; } else if (component.WebRequired) return; if (!TryComp(victim, out var bloodstream) || args.User == victim || !args.CanAccess) return; InnateVerb verb = new() { Act = () => { StartSuccDoAfter(uid, victim, component, bloodstream, !ignoreClothes); // start doafter }, Text = Loc.GetString("action-name-suck-blood"), Icon = new SpriteSpecifier.Texture(new("/Textures/Nyanotrasen/Icons/verbiconfangs.png")), Priority = 2 }; args.Verbs.Add(verb); } private void OnHealthExamined(EntityUid uid, BloodSuckedComponent component, HealthBeingExaminedEvent args) { args.Message.PushNewline(); args.Message.AddMarkupOrThrow(Loc.GetString("bloodsucked-health-examine", ("target", uid))); } private void OnDamageChanged(EntityUid uid, BloodSuckedComponent component, DamageChangedEvent args) { if (args.DamageIncreased) return; if (_prototypeManager.TryIndex("Brute", out var brute) && args.Damageable.Damage.TryGetDamageInGroup(brute, out var bruteTotal) && _prototypeManager.TryIndex("Airloss", out var airloss) && args.Damageable.Damage.TryGetDamageInGroup(airloss, out var airlossTotal)) if (bruteTotal == 0 && airlossTotal == 0) RemComp(uid); } private void OnDoAfter(EntityUid uid, BloodSuckerComponent component, BloodSuckDoAfterEvent args) { if (args.Cancelled || args.Handled || args.Args.Target == null) return; args.Handled = TrySucc(uid, args.Args.Target.Value); } public void StartSuccDoAfter(EntityUid bloodsucker, EntityUid victim, BloodSuckerComponent? bloodSuckerComponent = null, BloodstreamComponent? stream = null, bool doChecks = true) { if (!Resolve(bloodsucker, ref bloodSuckerComponent) || !Resolve(victim, ref stream)) return; if (doChecks) { if (!_interactionSystem.InRangeUnobstructed(bloodsucker, victim)) return; if (_inventorySystem.TryGetSlotEntity(victim, "head", out var headUid) && HasComp(headUid)) { _popups.PopupEntity(Loc.GetString("bloodsucker-fail-helmet", ("helmet", headUid)), victim, bloodsucker, Shared.Popups.PopupType.Medium); return; } if (_inventorySystem.TryGetSlotEntity(bloodsucker, "mask", out var maskUid) && EntityManager.TryGetComponent(maskUid, out var blocker) && blocker.Enabled) { _popups.PopupEntity(Loc.GetString("bloodsucker-fail-mask", ("mask", maskUid)), victim, bloodsucker, Shared.Popups.PopupType.Medium); return; } } if (stream.BloodReagent != "Blood") _popups.PopupEntity(Loc.GetString("bloodsucker-not-blood", ("target", victim)), victim, bloodsucker, Shared.Popups.PopupType.Medium); else if (_solutionSystem.PercentFull(victim) != 0) _popups.PopupEntity(Loc.GetString("bloodsucker-fail-no-blood", ("target", victim)), victim, bloodsucker, Shared.Popups.PopupType.Medium); else _popups.PopupEntity(Loc.GetString("bloodsucker-doafter-start", ("target", victim)), victim, bloodsucker, Shared.Popups.PopupType.Medium); _popups.PopupEntity(Loc.GetString("bloodsucker-doafter-start-victim", ("sucker", bloodsucker)), victim, victim, Shared.Popups.PopupType.LargeCaution); var args = new DoAfterArgs(EntityManager, bloodsucker, bloodSuckerComponent.Delay, new BloodSuckDoAfterEvent(), bloodsucker, target: victim) { BreakOnMove = false, DistanceThreshold = 2f, NeedHand = false }; _doAfter.TryStartDoAfter(args); } public bool TrySucc(EntityUid bloodsucker, EntityUid victim, BloodSuckerComponent? bloodsuckerComp = null) { // Is bloodsucker a bloodsucker? if (!Resolve(bloodsucker, ref bloodsuckerComp)) return false; // Does victim have a bloodstream? if (!TryComp(victim, out var bloodstream)) return false; // No blood left, yikes. if (_bloodstreamSystem.GetBloodLevelPercentage(victim, bloodstream) == 0.0f) return false; // Does bloodsucker have a stomach? var stomachList = _bodySystem.GetBodyOrganEntityComps(bloodsucker); if (stomachList.Count == 0) return false; if (!_solutionSystem.TryGetSolution(stomachList[0].Owner, StomachSystem.DefaultSolutionName, out var stomachSolution)) return false; // Are we too full? if (_solutionSystem.PercentFull(bloodsucker) >= 1) { _popups.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), bloodsucker, bloodsucker, Shared.Popups.PopupType.MediumCaution); return false; } _adminLogger.Add(Shared.Database.LogType.MeleeHit, Shared.Database.LogImpact.Medium, $"{ToPrettyString(bloodsucker):player} sucked blood from {ToPrettyString(victim):target}"); // All good, succ time. _audio.PlayPvs("/Audio/Items/drink.ogg", bloodsucker); _popups.PopupEntity(Loc.GetString("bloodsucker-blood-sucked-victim", ("sucker", bloodsucker)), victim, victim, Shared.Popups.PopupType.LargeCaution); _popups.PopupEntity(Loc.GetString("bloodsucker-blood-sucked", ("target", victim)), bloodsucker, bloodsucker, Shared.Popups.PopupType.Medium); EnsureComp(victim); // Make everything actually ingest. if (bloodstream.BloodSolution == null) return false; var temp = _solutionSystem.SplitSolution(bloodstream.BloodSolution.Value, bloodsuckerComp.UnitsToSucc); _stomachSystem.TryTransferSolution(stomachList[0].Owner, temp, stomachList[0].Comp1); // Add a little pierce DamageSpecifier damage = new(); damage.DamageDict.Add("Piercing", 1); // Slowly accumulate enough to gib after like half an hour _damageableSystem.TryChangeDamage(victim, damage, true, true); //I'm not porting the nocturine gland, this code is deprecated, and will be reworked at a later date. //if (bloodsuckerComp.InjectWhenSucc && _solutionSystem.TryGetInjectableSolution(victim, out var injectable)) //{ // _solutionSystem.TryAddReagent(victim, injectable, bloodsuckerComp.InjectReagent, bloodsuckerComp.UnitsToInject, out var acceptedQuantity); //} return true; } } }