namespace Content.Server.Flash.Components; [RegisterComponent] public sealed partial class EyeDamageOnFlashingComponent : Component { /// /// How much to modify the duration of flashes against this entity. /// [DataField] public float FlashDurationMultiplier = 1.5f; /// /// Chance to get EyeDamage on flash /// [DataField] public float EyeDamageChance = 0.3f; /// /// How many EyeDamage when flashed? (If EyeDamageChance check passed) /// [DataField] public int EyeDamage = 1; }