namespace Content.Shared.Psionics;
///
/// This event is raised whenever a psionic entity sets their casting stats(Amplification and Dampening), allowing other systems to modify the end result
/// of casting stat math. Useful if for example you want a species to have 5% higher Amplification overall. Or a drug inhibits total Dampening, etc.
///
///
///
///
[ByRefEvent]
public record struct OnSetPsionicStatsEvent(float AmplificationChangedAmount, float DampeningChangedAmount);
[ByRefEvent]
public record struct OnMindbreakEvent();