using Robust.Shared.GameStates; namespace Content.Server.Traits.Assorted; /// /// This is used for traits that modify values related to the Laying Down system. /// [RegisterComponent] public sealed partial class LayingDownModifierComponent : Component { /// /// What to multiply the cooldown of laying down and standing up by. /// [DataField] public float LayingDownCooldownMultiplier = 1f; /// /// What to multiply the speed multiplier when lying down by. /// [DataField] public float DownedSpeedMultiplierMultiplier = 1f; }