using Robust.Shared.GameStates;
namespace Content.Server.Traits.Assorted.Components;
///
/// This is used for any trait that modifies how fast an entity consumes food and drinks.
///
[RegisterComponent]
public sealed partial class ConsumeDelayModifierComponent : Component
{
///
/// What to multiply the eating delay by.
///
[DataField]
public float FoodDelayMultiplier { get; set; } = 1f;
///
/// What to multiply the drinking delay by.
///
[DataField]
public float DrinkDelayMultiplier { get; set; } = 1f;
}