using Robust.Shared.GameStates; namespace Content.Server.Traits.Assorted.Components; /// /// This is used for any trait that modifies how fast an entity consumes food and drinks. /// [RegisterComponent] public sealed partial class ConsumeDelayModifierComponent : Component { /// /// What to multiply the eating delay by. /// [DataField] public float FoodDelayMultiplier { get; set; } = 1f; /// /// What to multiply the drinking delay by. /// [DataField] public float DrinkDelayMultiplier { get; set; } = 1f; }