using Content.Server.Objectives.Systems;
using Content.Shared.Roles;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
///
/// Requires that the player not have a certain job to have this objective.
///
[RegisterComponent, Access(typeof(NotJobsRequirementSystem))]
public sealed partial class NotJobsRequirementComponent : Component
{
///
/// ID of the job to ban from having this objective.
///
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdListSerializer))]
public List Jobs = new();
}