using Content.Shared.Atmos;
namespace Content.Server.Atmos.Components;
///
/// Component that can be used on body parts to add fire stacks and trigger ignition
/// when the body part is exposed to a type of gas, unless wearing ignition immunity.
///
[RegisterComponent]
public sealed partial class IgniteFromGasPartComponent : Component
{
///
/// What type of gas triggers ignition.
///
[DataField(required: true)]
public Gas Gas;
///
/// How many fire stacks this body part applies when exposed.
///
[DataField]
public float FireStacks = 0.02f;
}