using Content.Shared.Atmos; namespace Content.Server.Atmos.Components; /// /// Component that can be used on body parts to add fire stacks and trigger ignition /// when the body part is exposed to a type of gas, unless wearing ignition immunity. /// [RegisterComponent] public sealed partial class IgniteFromGasPartComponent : Component { /// /// What type of gas triggers ignition. /// [DataField(required: true)] public Gas Gas; /// /// How many fire stacks this body part applies when exposed. /// [DataField] public float FireStacks = 0.02f; }