using Content.Server.GameTicking;
using Content.Server.Maps;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Robust.Shared;
using Robust.Shared.Configuration;
namespace Content.Server.DynamicHostname;
///
/// This handles dynamically updating hostnames.
///
public sealed class DynamicHostnameSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly IGameMapManager _mapManager = default!;
private string OriginalHostname { get; set; } = string.Empty;
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnRunLevelChanged);
SubscribeLocalEvent(OnRoundStarted);
Subs.CVar(_configuration, CCVars.UseDynamicHostname, OnValueChanged);
OriginalHostname = _configuration.GetCVar(CVars.GameHostName);
AttemptUpdateHostname();
}
private void OnRunLevelChanged(GameRunLevelChangedEvent ev) => AttemptUpdateHostname();
private void OnRoundStarted(RoundStartedEvent ev) => AttemptUpdateHostname();
private void OnValueChanged(bool newValue)
{
if (!newValue)
_configuration.SetCVar(CVars.GameHostName, OriginalHostname);
AttemptUpdateHostname();
}
private void AttemptUpdateHostname()
{
if (!_configuration.GetCVar(CCVars.UseDynamicHostname))
return;
var currentMapName = _mapManager.GetSelectedMap()?.MapName;
var currentPresetName = _gameTicker.CurrentPreset?.ModeTitle;
UpdateHostname(currentMapName, currentPresetName);
}
private string GetLocId()
{
switch (_gameTicker.RunLevel)
{
case GameRunLevel.InRound:
return "in-round";
case GameRunLevel.PostRound:
return "post-round";
default:
return "in-lobby";
}
}
private void UpdateHostname(string? currentMapName = null, string? currentPresetName = null)
{
var locId = GetLocId();
var presetName = "No preset";
if (currentPresetName != null)
presetName = Loc.GetString(currentPresetName);
var hostname = Loc.GetString($"dynamic-hostname-{locId}-hostname",
("originalHostName", OriginalHostname),
("preset", presetName),
("mapName", currentMapName ?? "No map"));
_configuration.SetCVar(CVars.GameHostName, hostname);
}
}