using Content.Shared.Alert; using Content.Shared.Movement.Pulling.Systems; using Robust.Shared.GameStates; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; namespace Content.Shared.Movement.Pulling.Components; /// /// Specifies an entity as being able to pull another entity with /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(PullingSystem))] public sealed partial class PullerComponent : Component { /// /// Next time the puller change where they are pulling the target towards. /// [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField] public TimeSpan NextPushTargetChange; [DataField, AutoNetworkedField] public TimeSpan NextPushStop; [DataField] public TimeSpan PushChangeCooldown = TimeSpan.FromSeconds(0.1f), PushDuration = TimeSpan.FromSeconds(5f); // Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed public float WalkSpeedModifier => Pulling == default ? 1.0f : 0.95f; public float SprintSpeedModifier => Pulling == default ? 1.0f : 0.95f; /// /// Entity currently being pulled/pushed if applicable. /// [AutoNetworkedField, DataField] public EntityUid? Pulling; /// /// The position the entity is currently being pulled towards. /// [AutoNetworkedField, DataField] public EntityCoordinates? PushingTowards; /// /// Does this entity need hands to be able to pull something? /// [DataField] public bool NeedsHands = true; /// /// The maximum acceleration of pushing, in meters per second squared. /// [DataField] public float PushAcceleration = 0.3f; /// /// The maximum speed to which the pulled entity may be accelerated relative to the push direction, in meters per second. /// [DataField] public float MaxPushSpeed = 1.2f; /// /// The maximum distance between the puller and the point towards which the puller may attempt to pull it, in meters. /// [DataField] public float MaxPushRange = 2f; [DataField] public ProtoId PullingAlert = "Pulling"; }