using Lidgren.Network; using Robust.Shared.Network; using Robust.Shared.Serialization; namespace Content.Shared.DiscordAuth; /// /// Client sends this event to force server check player Discord verification state /// public sealed class DiscordAuthCheckMessage : NetMessage { public override MsgGroups MsgGroup => MsgGroups.Command; public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer) { } public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer) { } }