using Content.Shared.Examine; using Content.Shared.Abilities.Psionics; using Content.Shared.Humanoid; using Content.Shared.Psionics; using Content.Shared.Bed.Sleep; using Content.Shared.Damage.Components; using Content.Shared.Damage.Systems; using Content.Shared.Shadowkin; using Content.Shared.Rejuvenate; using Content.Shared.Alert; using Content.Shared.Rounding; using Content.Shared.Actions; using Robust.Shared.Prototypes; using Content.Server.Abilities.Psionics; namespace Content.Server.Shadowkin; public sealed class ShadowkinSystem : EntitySystem { [Dependency] private readonly StaminaSystem _stamina = default!; [Dependency] private readonly PsionicAbilitiesSystem _psionicAbilitiesSystem = default!; [Dependency] private readonly AlertsSystem _alerts = default!; [Dependency] private readonly SharedActionsSystem _actionsSystem = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public const string ShadowkinSleepActionId = "ShadowkinActionSleep"; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnMindbreak); SubscribeLocalEvent(OnRejuvenate); SubscribeLocalEvent(OnEyeColorChange); } private void OnInit(EntityUid uid, ShadowkinComponent component, ComponentStartup args) { _actionsSystem.AddAction(uid, ref component.ShadowkinSleepAction, ShadowkinSleepActionId, uid); } private void OnEyeColorChange(EntityUid uid, ShadowkinComponent component, EyeColorInitEvent args) { if (!TryComp(uid, out var humanoid) || humanoid.EyeColor == component.OldEyeColor) return; component.OldEyeColor = humanoid.EyeColor; Dirty(uid, humanoid); } private void OnMindbreak(EntityUid uid, ShadowkinComponent component, ref OnMindbreakEvent args) { if (TryComp(uid, out var mindbreak)) mindbreak.MindbrokenExaminationText = "examine-mindbroken-shadowkin-message"; if (TryComp(uid, out var humanoid)) { component.OldEyeColor = humanoid.EyeColor; humanoid.EyeColor = component.BlackEyeColor; Dirty(uid, humanoid); } if (TryComp(uid, out var stamina)) _stamina.TakeStaminaDamage(uid, stamina.CritThreshold, stamina, uid); } private void OnRejuvenate(EntityUid uid, ShadowkinComponent component, RejuvenateEvent args) { if (!HasComp(uid)) return; RemComp(uid); if (TryComp(uid, out var humanoid)) { humanoid.EyeColor = component.OldEyeColor; Dirty(uid, humanoid); } EnsureComp(uid, out _); if (_prototypeManager.TryIndex("ShadowkinPowers", out var shadowkinPowers)) _psionicAbilitiesSystem.InitializePsionicPower(uid, shadowkinPowers); } }