using Content.Server.DeltaV.Objectives.Systems;
using Content.Server.Objectives.Components;
namespace Content.Server.DeltaV.Objectives.Components;
///
/// Requires that a target dies once and only once.
/// Depends on to function.
///
[RegisterComponent, Access(typeof(TeachLessonConditionSystem))]
public sealed partial class TeachLessonConditionComponent : Component
{
///
/// How close the assassin must be to the person "Being given a lesson", to ensure that the kill is reasonably
/// something that could be the assassin's doing. This way the objective isn't resolved by the target getting killed
/// by a space tick while on expedition.
///
[DataField]
public float MaxDistance = 30f;
}