using Content.Shared.Damage; using Content.Shared._Shitmed.Targeting; // Shitmed namespace Content.Server.Damage.Components; [RegisterComponent] public sealed partial class DamageUserOnTriggerComponent : Component { [DataField("ignoreResistances")] public bool IgnoreResistances; [DataField("damage", required: true)] public DamageSpecifier Damage = default!; /// /// Shitmed Change: Lets mousetraps, etc. target the feet. /// [DataField] public TargetBodyPart? TargetPart = TargetBodyPart.Feet; }