using Robust.Shared.GameStates; namespace Content.Shared._White.Lockers; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class StationAlertLevelLockComponent : Component { [DataField, AutoNetworkedField] public bool Enabled = true; [DataField, AutoNetworkedField] public bool Locked = true; [DataField, AutoNetworkedField] public HashSet LockedAlertLevels = []; [DataField, AutoNetworkedField] public EntityUid? StationId; }