using Content.Shared.Hands.EntitySystems; using Content.Shared.Interaction; using Robust.Shared.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Content.Shared._White.Event; public abstract class SharedEventItemDispenserSystem : EntitySystem {} // Spawning logic is handled server-side, anything cosmetic is clientside. // Got nothing to stuff in here.