using Content.Shared.Item.ItemToggle.Components; using Content.Shared.Popups; using Content.Shared.Smoking; using Content.Shared.Smoking.Components; using Content.Shared.Weapons.Ranged; using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Events; namespace Content.Shared._Shitmed.Medical.Surgery.Tools; /// /// Prevents using esword or welder when off, laser when no charges. /// public sealed class SurgeryToolConditionsSystem : EntitySystem { [Dependency] private readonly SharedPopupSystem _popup = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnToggleUsed); SubscribeLocalEvent(OnGunUsed); SubscribeLocalEvent(OnMatchUsed); } private void OnToggleUsed(Entity ent, ref SurgeryToolUsedEvent args) { if (ent.Comp.Activated) return; _popup.PopupEntity(Loc.GetString("surgery-tool-turn-on"), ent, args.User); args.Cancelled = true; } private void OnGunUsed(Entity ent, ref SurgeryToolUsedEvent args) { var coords = Transform(args.User).Coordinates; var ev = new TakeAmmoEvent(1, new List<(EntityUid? Entity, IShootable Shootable)>(), coords, args.User); if (ev.Ammo.Count > 0) return; _popup.PopupEntity(Loc.GetString("surgery-tool-reload"), ent, args.User); args.Cancelled = true; } private void OnMatchUsed(Entity ent, ref SurgeryToolUsedEvent args) { var state = ent.Comp.CurrentState; if (state == SmokableState.Lit) return; var key = "surgery-tool-match-" + (state == SmokableState.Burnt ? "replace" : "light"); _popup.PopupEntity(Loc.GetString(key), ent, args.User); args.Cancelled = true; } }