using Content.Shared.Humanoid;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._Shitmed.Medical.Surgery.Steps;
[RegisterComponent, NetworkedComponent]
public sealed partial class SurgeryAddMarkingStepComponent : Component
{
///
/// The marking category to add the marking to.
///
[DataField]
public HumanoidVisualLayers MarkingCategory = default!;
///
/// Can be either a segment of a marking ID, or an entire ID that will be checked
/// against the entity to validate that the marking is not already present.
///
[DataField]
public string MatchString = string.Empty;
///
/// What type of organ is required for this surgery?
///
[DataField]
public ComponentRegistry? Organ;
///
/// Component name for accent that will be applied.
///
[DataField]
public ComponentRegistry? Accent;
}