using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Shitmed.BodyEffects.Subsystems; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class GenerateChildPartComponent : Component { [DataField(required: true)] public EntProtoId Id = ""; [DataField, AutoNetworkedField] public EntityUid? ChildPart; [DataField] public bool Active = false; }