namespace Content.Shared._Lavaland.Damage; /// /// Actor having this component will not get damaged by damage squares. /// [RegisterComponent] public sealed partial class DamageSquareImmunityComponent : Component { [DataField] public TimeSpan HasImmunityUntil = TimeSpan.Zero; /// /// Setting this to true will ignore the timer and will make damage tile completely ignore an entity. /// [DataField] public bool IsImmune; }