namespace Content.Shared._Lavaland.Damage;
///
/// Actor having this component will not get damaged by damage squares.
///
[RegisterComponent]
public sealed partial class DamageSquareImmunityComponent : Component
{
[DataField]
public TimeSpan HasImmunityUntil = TimeSpan.Zero;
///
/// Setting this to true will ignore the timer and will make damage tile completely ignore an entity.
///
[DataField]
public bool IsImmune;
}