namespace Content.Shared._Lavaland.Aggression;
///
/// Keeps track of whoever attacked our mob, so that it could prioritize or randomize targets.
///
[RegisterComponent, AutoGenerateComponentState]
public sealed partial class AggressiveComponent : Component
{
[AutoNetworkedField]
[ViewVariables(VVAccess.ReadOnly)] public HashSet Aggressors = new();
[AutoNetworkedField]
[DataField] public float ForgiveTime = 10f;
[AutoNetworkedField]
[DataField] public float ForgiveRange = 10f;
}