using Robust.Shared.Prototypes;
namespace Content.Shared._Goobstation.Projectiles.SpawnEntitiesOnHit;
[RegisterComponent]
public sealed partial class SpawnEntitiesOnHitComponent : Component
{
///
/// The prototype ID of the entity to spawn on hit
///
[DataField(required: true)]
public EntProtoId Proto;
///
/// The number of entities to spawn when the projectile hits
///
[DataField]
public int Amount = 1;
}