using Robust.Shared.Prototypes; namespace Content.Shared._Goobstation.Projectiles.SpawnEntitiesOnHit; [RegisterComponent] public sealed partial class SpawnEntitiesOnHitComponent : Component { /// /// The prototype ID of the entity to spawn on hit /// [DataField(required: true)] public EntProtoId Proto; /// /// The number of entities to spawn when the projectile hits /// [DataField] public int Amount = 1; }