using Robust.Shared.Audio; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Arcadis.Computer; /// /// Component responsible for handling DiskBurner behaviour /// [RegisterComponent, NetworkedComponent] public sealed partial class DiskBurnerComponent : Component { [DataField] public string DiskSlot = "diskSlot"; [DataField] public string BoardSlot = "boardSlot"; [DataField] public string VerbName = "Burn Disk"; }