using Robust.Shared.GameStates; namespace Content.Shared.Traits.Assorted.Components; /// /// This component is used for traits that modify movement speed. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TraitSpeedModifierComponent : Component { [DataField, AutoNetworkedField] public float WalkModifier = 1.0f; [DataField, AutoNetworkedField] public float SprintModifier = 1.0f; // // Multiplied with the required trigger speed for step triggers that this entity collides with. // [DataField, AutoNetworkedField] public float RequiredTriggeredSpeedModifier = 1.0f; }