using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted.Components;
///
/// This is used for any trait that modifies the Melee System implementation of Stamina Contest
///
[RegisterComponent, NetworkedComponent]
public sealed partial class PainToleranceComponent : Component
{
///
/// When true, multiplies by the inverse of the resulting Contest.
///
[DataField]
public bool Inverse { get; private set; } = false;
///
/// Used as the RangeModifier input for a Stamina Contest.
///
[DataField]
public float RangeModifier { get; private set; } = 1;
///
/// Used as the BypassClamp input for a Stamina Contest.
///
[DataField]
public bool BypassClamp { get; private set; } = false;
}