using Robust.Shared.GameStates; namespace Content.Shared.Traits.Assorted.Components; /// /// A component that randomly varies user's mood. Triggers each time mood is changed. /// [RegisterComponent, NetworkedComponent] public sealed partial class MercurialComponent : Component { /// /// The lower bounds for random mood offsets. /// [DataField] public float LowerMood = -10f; /// /// The upper bounds for random mood offsets. /// [DataField] public float UpperMood = 10f; }