using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted.Components;
///
/// A component that randomly varies user's mood. Triggers each time mood is changed.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class MercurialComponent : Component
{
///
/// The lower bounds for random mood offsets.
///
[DataField]
public float LowerMood = -10f;
///
/// The upper bounds for random mood offsets.
///
[DataField]
public float UpperMood = 10f;
}