using Content.Shared.Mood; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Traits.Assorted.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class HeirloomHaverComponent : Component { [AutoNetworkedField, ViewVariables(VVAccess.ReadOnly)] public EntityUid Heirloom; [AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)] public ProtoId Moodlet = "HeirloomSecure"; } [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class HeirloomComponent : Component { [AutoNetworkedField, ViewVariables(VVAccess.ReadOnly)] public EntityUid HOwner; }