using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted.Components;
///
/// This is used for any trait that modifies CritThreshold
///
[RegisterComponent, NetworkedComponent]
public sealed partial class CritModifierComponent : Component
{
///
/// The amount that an entity's critical threshold will be incremented by.
///
[DataField]
public int CritThresholdModifier { get; private set; } = 0;
}