using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted.Components;
///
/// This is used for any trait that modifies climbing speed.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ClimbDelayModifierComponent : Component
{
///
/// What to multiply the climbing delay by.
///
[DataField, AutoNetworkedField]
public float ClimbDelayMultiplier = 1f;
}