using Robust.Shared.GameStates; namespace Content.Shared.Traits.Assorted.Components; /// /// This is used for any trait that modifies climbing speed. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ClimbDelayModifierComponent : Component { /// /// What to multiply the climbing delay by. /// [DataField, AutoNetworkedField] public float ClimbDelayMultiplier = 1f; }